Design is a process and not an end product. Everything should have a meaning. Better understanding of key components and research and validity of necessity is mandatory. Prototyping and refinement is also necessary. After the completion of the project support is required.
Ethnography means to observe, to observe the users. How users are solving the problem and what problems they are facing. The perception of end users can be different than that of the designers’ so this also need to be taken into consideration. The perception is based on the context. Take into account the requirements and the problem that you are solving.
A good design is not just a product buit also an experience try to create one!
Empathize with the users. Put yourself in their shoes, user persona needs to be considered. Make a generic character of the user and write down the key attributes of the user.
Metaphors, use them. Something like desktop, material design and these are examples of metaphors.
Mistakes: make it early, make it often. Pretendotype, design first approach. Lo-fi prototypes and hi-fi prototypes. Fi stands for fidelity.
Community work through is one of the way for evaluation. Liker scale, good-bad-maybe for rating the user interface. Look into Nelson and mole’s nine heuristics.
- Pencil and paper
- Collaborative edit (wiki, google docs)
Research, do not use templates Build a story Focus on presentation Have Fun!
Elements of design
- Proximity of the elements
- Similarity and consistency of the design
- Common fate (harmony between the elements)
Organization Color Typography
Three Cs of Design
Clarity Consistency Contrast
Less is more. Use whitespace. Reduce clutter. Alignment and grid.
UI elements of Android application
– Android design guidelines
- App Bar – doesn’t have an app icon, emphasize on color and typography
- Navigation – Tabs, spinner, Navigation drawer, card view
- Color Platte – Six colors